Each barracks can only accommodate a limited number of units and, to develop their army, players must therefore build several barracks. Each unit is also attached to the barracks that it was produced in. The player’s financial income depends on the cities he controls while quantities of ammunition and fuel generated will depend on specific infrastructure built in those cities. In addition to an initial cost of money, a cost of maintenance, ammunition and fuel is associated with each unit. Additionally, the player must manage logistical resources, namely the supply of ammunition and fuel to their troops. In Axis & Allies (2004), the main resource is money which is the only resource that can be stored. During battles, the game then switches into a real-time strategy game. In Axis & Allies 2004, the player buys and moves his troops in turn on a map divided into territories. It offers a game mode that simulates the entire war and inspired by the board game Axis and Allies. The game takes place during the Second World War and offers two campaigns, one for the Allies and one for the Axis, each consisting of 24 missions in which the player can command the forces of Nazi Germany, the United States, Japan, the Soviet Union and England.
Axis and Allies is a real-time strategy video game developed by TimeGate Studios and released by Atari in 2004 on PC.